The Offer
- Flexible working options
- Great work culture
- Leadership Role
The Job
You will be responsible for :
- Taking a "design brief" to understand requirements.
- Presenting ideas, concepts and design solutions to various stakeholders.
- Identifying design problems and devising elegant solutions.
The Profile
What specialist are we looking for:
- Portfolio with hard-surface works (vehicles, weapons, props, etc.) with realistic PBR texturing;
- Experience on a similar position in the video game industry on AAA projects as an 3D artist of military equipment, weapons;
- Confident knowledge of one of the 3D modeling software, such as: Maya, Blender, 3ds Max, Modo;
- Knowledge of pipeline game 3D development;
- Excellent understanding of Low-Poly modeling and UV unwrapping techniques;
- Confident use of tools for the effective creation of Hi-Poly mesh for bake, including sculpting at Zbrush/Blender;
- Understanding the principles and subtleties baking of Normal Map in Maya or Marmoset and their refinement;
- Confident knowledge of Substance Painter, ability to create authentic materials based on photo references;
- Experience working with fabrics in Marvelous Designer;
- Ability to work with blueprints;
- Strong knowledge of Adobe Photoshop;
- Good design and composition skills;
- Knowledge of written English to be able to effectively liaise with stakeholders in the region.
Will be a plus:
- Experience as a gamer, interest in games, understanding different game genres and techniques of visualization;
- Drawing by hand;
- Art education;
- Teaching experience;
- Experience working with nodes in Substance Designer/Blender;
- Deep understanding of the principles of game engines and 3D graphics visualization;
- Experience with game engines (Unreal Engine, Unity, etc);
The Employer
Our client is a fast growing art outsource studio with focus on GameDev. Their clients are big gamedev companies: Playtika, Wooga, A Thinking Ape and many more. They are happy to announce an open vacancy — "3D Artist".