A Game Designer will focus on the design of the player experience and communication of the concept to our teams. The candidate will get experience in championing concepts through the design process across teams, as well as shaping mechanics hands-on in the editor; supporting the art, engineering and design departments to craft the player experience. This individual will develop, document and support the game design pipeline and practices used by the production teams on the project.
This candidate, based on their skillsets and interest, will also have the opportunity to explore various career paths e.g. in UX design, tech design or tools design, as part of career progression and development.
YOUR ROLE
- Proactively work as a part of the production and design team, collaborating cross-discipline to craft and realize the player experience across multiple teams and studios
- Drive a well-researched concept; communicating to teams its goals, stakeholder requirements, design, reasoning and risk
- Create design documentation and diagrams to be presented to stakeholders
- Be pitching and prototyping, generating ideas while accepting ideas can come from anyone, and be unattached to letting them go
- Give estimates and risk assessments to the team for your upcoming work, providing feedback and testing for others work
- Get hands-on, to modify and refine gameplay experiences, towards realizing a polished feature
- Have a self-improvement mindset, understanding iterative design and being adept at breaking down high level vision into achievable goals based on targeted values