Work Mode:
Onsite
Responsibilities:
- Responsible for the research and development of three-dimensional generation technology for game production pipelines, exploring and applying advanced AI models to generate high-quality three-dimensional game content, accelerating game production pipelines, and empowering gameplay creativity.
- Keep track of the latest developments in generative AI technology in academia and industry, and design innovative solutions for business scenarios and problems.
- Document research findings, write technical reports or papers.
- Collaborate closely with other team members to ensure the implementation of project outcomes.
Requirements:
- Master's or Ph.D. degree in Computer Science, Electronic Engineering, or a related field.
- In-depth understanding and practical experience in three-dimensional modeling, neural radiance fields, diffusion models, and other related technologies.
- Proficient in Python and C++ programming, familiar with one or more common deep learning frameworks such as PyTorch, TensorFlow, etc.
- Strong problem-solving skills, capable of independent research and development. Excellent teamwork and communication skills.
Preferred Qualifications:
- Published high-quality papers in the field of three-dimensional modeling and generative AI (e.g., CVPR/ICCV/ECCV, etc.).
- Familiarity with at least one 3D graphics software such as 3DS Max, Maya, Blender, etc.
- Relevant industry work or internship experience.